Blender 3D now rivals Houdini for procedural modelling and animation. To make my work in building hundreds networking devices more efficient, I created a Geometry Nodes system which enables me to map out the position of each component, or groups of components, and place instances of standard parts linked from an asset library. The benefits […]
This project was how I cut my teeth in Animation Nodes. The visualizer takes a sound file, splits each frame into a frequency spectrum and wraps that wave form into a circle or arc. Then, each frame passes to the next concentric ring, like a ripple on a pond. Every possible parameter is available to tweak, […]
We were commissioned with creating a cartoon style animation to be shown in cinema’s to advertise a local college. Obviously, a college needs students, and the exterior shots called for lots of them. We created various assets to construct each student, like hair types, clothing types etc. However, there were certain combinations that were not […]
Working in Blender isn’t like working in CAD programs. In any CAD package a complicated shape can be defined by a handful of numerical parameters. In Blender, we’re just moving vertices around, which is often a destructive way of modelling. In my work, I have developed ways of creating as simple a mesh as possible, […]
Full geek mode here. As a child I was enthralled with The Transformers, and the 1986 movie was a landmark event for me. Hence, when I wanted to take on a personal hard surface modelling project this became a natural choice. There is a lot of reference material out there on the web, but as […]
This is probably my most ambitious attempt at an art and world building project. Here I came up with a story, and went off to online sources and purchased as many assets as I could with only modelling what I had to. The story was a new tech start-up operating an ocean-going related business in a […]
Here I took some reference photos off Google and subdivision surface modeled the rocking chair. While I would have liked to make a procedural texture, that wasn’t the object of the exercise, so they are purchased textures.
Having convincing metal materials can be challenging, if you require something more than a simple diffuse/glossy mix with a bit of roughness thrown in . Here are some images of my work on creating various metallic effects, from brushed metals to sandblasted metals with a peening effect. In general I prefer to create procedural textures, […]