DavidGilson

Blender Geometry Nodes

Blender 3D now rivals Houdini for procedural modelling and animation. To make my work in building hundreds networking devices more efficient, I created a Geometry Nodes system which enables me to map out the position of each component, or groups of components, and place instances of standard parts linked from an asset library. The benefits of this system is that it makes for very efficient redesigns of complicated models, and if there any changes to standard components, they can be easily edited at source, and all the instances will update.

Description

  • March 17, 2023