Working in Blender isn’t like working in CAD programs. In any CAD package a complicated shape can be defined by a handful of numerical parameters. In Blender, we’re just moving vertices around, which is often a destructive way of modelling. In my work, I have developed ways of creating as simple a mesh as possible, then creating the required form from a stack of modifiers. In my day job I have primarily used this method to model folded-metal cases used on network equipment. There’s really no limit to how you can use this method though.
The 3D Facility
November 18, 2019