Blender 3D now rivals Houdini for procedural modelling and animation. To make my work in building hundreds networking devices more efficient, I created a Geometry Nodes system which enables me to map out the position of each component, or groups of components, and place instances of standard parts linked from an asset library. The benefits […]
ADVA is a German based optical networking company who I have worked with for years. Here is a collection of renders I produced for them.
This project was how I cut my teeth in Animation Nodes. The visualizer takes a sound file, splits each frame into a frequency spectrum and wraps that wave form into a circle or arc. Then, each frame passes to the next concentric ring, like a ripple on a pond. Every possible parameter is available to tweak, […]
We were commissioned with creating a cartoon style animation to be shown in cinema’s to advertise a local college. Obviously, a college needs students, and the exterior shots called for lots of them. We created various assets to construct each student, like hair types, clothing types etc. However, there were certain combinations that were not […]
For this project with The 3D Facility, I rigged two scenes which can be found at 1m 06s, and 1m 17s.