Blender 3D now rivals Houdini for procedural modelling and animation. To make my work in building hundreds networking devices more efficient, I created a Geometry Nodes system which enables me to map out the position of each component, or groups of components, and place instances of standard parts linked from an asset library. The benefits […]
My colleagues at The 3D Facility created this animation based on my product model and Cycles shaders.
This is another SFP form factor device from ADVA which is included here because I love the geometry and shaders I came up with for this one. Even if I do say so myself, this model just stands out to me as I feel I really nailed it. Again, the animation was done by The […]
Again, I created all the products featured in this video which were passed to my colleagues at The 3D Facility for the animation. This video is a great showcase of the range of devices I’ve visualized for ADVA. All of the models are retopologised CAD models, with fine detail added to stand up to the […]
This is a model created from CAD files and engineering drawings. I also created the indoor and outdoor scenes featured in the video, which was animated by The 3D Facility.
In this video, created by Steven’s Solutions and Design (NS Canada) I prepared assets and rigging, including cleaning up geometry and modelling some items myself. I also created a boid simulation of the fish swimming in the large net.
We were commissioned with creating a cartoon style animation to be shown in cinema’s to advertise a local college. Obviously, a college needs students, and the exterior shots called for lots of them. We created various assets to construct each student, like hair types, clothing types etc. However, there were certain combinations that were not […]
For this project with The 3D Facility, I rigged two scenes which can be found at 1m 06s, and 1m 17s.